AoeStats
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QS Arena

503300983Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 46m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
657
+15
🇦🇺 Bohemians · Australia
634
+17
🇲🇽 Persians · Mexico
653
-16
🇺🇸 Lithuanians · United States
638
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,186 8:51 13:50 ⛏ Fast Castle
24 1,122 6:55 15:45 31:34 ⛏ Fast Castle
20 926 11:00 18:03 42:35 ⛏ Fast Castle
13 605 8:26 18:11 45:59 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
21,235 15,220 14,765 2,200 53,420 61,305
14,165 15,855 13,425 1,760 45,205 52,630
4,375 13,335 6,655 5,200 29,565 29,760
12,400 8,101 2,745 950 24,196 31,083
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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