AoeStats
← Vichoste

Arabia

503300829Analyzed
2v2 RM · 7d ago on Aug 31, 2026· 63m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Hindustanis · Colombia
716
+15
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678
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🇨🇱 Teutons · Chile
719
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🇨🇱 Spanish · Chile
677
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Player eAPM Actions Feudal Castle Imperial Opening
23 1,450 11:35 20:24 31:28 ⚔ M@A into Skirms
22 1,413 13:13 22:53 45:32 ⚔ Scout Rush
16 1,020 10:52 26:30 36:07 ⚔ Skirmisher Rush
15 945 12:23 19:00 34:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,995 21,944 16,175 4,750 66,864 87,550
25,515 21,794 11,190 3,650 62,149 68,976
29,115 16,339 11,055 2,900 59,409 82,127
14,465 7,780 7,930 4,200 34,375 38,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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