AoeStats
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Four Lakes

503300694Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 73m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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744
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Player eAPM Actions Feudal Castle Imperial Opening
33 2,424 14:04 25:05 43:22 ⚔ Fish Boom into Scouts
27 1,975 11:14 23:45 35:41 ⚔ Fish Boom into Skirms
22 1,579 11:16 23:56 40:02 ⚔ M@A Rush
21 1,500 12:22 22:35 36:00 ⛏ Fish Boom FC
18 1,305 10:08 20:07 41:47 ⚔ Fish Boom into Archers
17 1,207 12:55 20:08 34:20 ⛏ Fast Castle
16 1,142 10:43 21:02 28:58 ⛏ Fish Boom FC
14 1,059 11:16 22:04 44:11 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
41,795 21,355 22,270 2,250 87,670 138,259
26,835 25,295 21,935 2,475 76,540 91,834
37,580 22,210 14,170 2,555 76,515 88,582
31,965 28,903 13,140 2,105 76,113 88,594
26,560 20,396 23,050 3,175 73,181 102,140
22,675 26,961 15,325 4,475 69,436 79,481
23,420 19,585 15,030 3,650 61,685 91,381
21,740 16,525 19,535 3,350 61,150 72,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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