AoeStats
← HillyMars17877

Arabia

503300559Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 42m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1102
+17
🇮🇱 Malians · Israel
1086
+17
🇺🇾 Wu · Uruguay
1139
-18
🇺🇾 Magyars · Uruguay
1092
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,730 9:13 21:54
29 1,246 8:48 24:36 40:35 ⚔ Scouts into Archers
28 1,203 11:17 18:31 ⛏ Fast Castle
27 1,157 9:45 21:14 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,780 14,420 10,835 1,600 38,635 39,543
11,760 11,509 6,090 230 29,589 31,643
14,170 6,896 8,175 100 29,341 31,873
8,510 8,743 4,885 455 22,593 23,886
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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