AoeStats
← Deepj24

Yucatan

503300353Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 75m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Malians · Bolivia
1017
+17
🇧🇴 Turks · Bolivia
1009
+17
🇺🇸 Celts · United States
1050
-18
🇺🇸 Burmese · United States
1012
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 4,313 11:27 17:24 40:45 ⛏ Fast Castle
37 2,788 11:25 16:32 42:34 ⚔ FC into Archers
23 1,712 12:19 18:19 36:26 ⛏ Fast Castle
22 1,690 11:44 19:18 33:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,350 28,103 24,315 2,475 92,243 94,988
40,750 26,056 16,300 5,900 89,006 93,636
33,335 24,453 16,640 3,040 77,468 85,293
20,660 9,362 11,495 1,580 43,097 48,398
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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