AoeStats
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Black Forest

503300340Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 91m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Sicilians · Chile
1075
+13
🇧🇷 Goths · Brazil
970
+18
🇹🇼 Bohemians · Taiwan
950
+19
🇲🇽 Britons · Mexico
921
+20
🇺🇸 Saracens · United States
1050
-19
🇺🇸 Koreans · United States
1001
-17
🇩🇴 Celts · Dominican Republic
997
-17
🇨🇦 Georgians · Canada
981
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 2,905 11:26 19:00 30:51 ⛏ Fish Boom FC
31 2,815 12:22 20:57 30:17 ⛏ Fish Boom FC
24 2,173 12:57 19:11 32:29 ⛏ Fast Castle
23 2,127 12:11 17:59 33:59 ⛏ Fast Castle
22 1,979 12:53 27:33 37:00 ⛏ Fish Boom FC
22 2,027 13:06 17:28 32:10 ⛏ Fast Castle
21 1,950 12:34 17:25 32:03 ⛏ Fish Boom FC
10 887 12:14 21:22 37:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
75,560 32,010 49,725 6,110 163,405 179,689
63,240 33,315 27,825 3,225 127,605 138,546
69,960 29,320 17,275 3,405 119,960 124,228
36,540 46,752 20,730 4,295 108,317 164,176
33,080 41,713 20,075 3,715 98,583 104,529
31,600 44,334 11,640 4,925 92,499 104,751
17,225 38,368 30,385 2,405 88,383 118,377
10,695 6,499 3,110 2,160 22,464 23,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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