AoeStats
← LilBoobyVert

QS Arena

503300201Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 22m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Inca · Brazil
852
+10
🇧🇷 Britons · Brazil
837
+10
🇺🇸 Vietnamese · United States
732
-11
🇺🇸 Franks · United States
685
-9
Player eAPM Actions Feudal Castle Imperial Opening
25 563 9:03 13:44 ⛏ Fast Castle
13 301 9:02 13:42 ⛏ Fast Castle
11 244 9:34 19:55 ⚔ FC into Scouts
11 256 9:29 14:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,475 4,650 430 200 10,755 12,025
5,010 3,560 1,270 750 10,590 11,690
4,215 2,885 365 1,410 8,875 10,207
3,805 3,385 200 195 7,585 8,255
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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