AoeStats
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Arabia

503300174Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 48m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
1024
+8
🇺🇸 Mongols · United States
817
+17
🇲🇽 Cumans · Mexico
857
-13
🇺🇸 Magyars · United States
822
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,340 9:47 22:20 41:06 ⚔ Scouts into Archers
18 901 11:40 24:04 ⚔ Scout Rush
14 692 10:15 23:39 43:37 ⚔ Scout Rush
13 635 12:02 17:27 33:56 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
18,610 15,157 9,785 1,600 45,152 46,167
15,040 8,854 5,390 895 30,179 33,855
11,635 8,555 4,830 1,500 26,520 28,435
8,310 8,726 2,970 1,150 21,156 24,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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