AoeStats
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Black Forest

503300034Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 65m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
881
+14
🇨🇴 Persians · Colombia
829
+17
🇦🇷 Vietnamese · Argentina
808
+18
🇦🇷 Khmer · Argentina
889
-18
🇦🇷 Spanish · Argentina
860
-17
🇦🇷 Portuguese · Argentina
797
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,946 12:31 22:10 39:46 ⛏ Fish Boom FC
25 1,630 12:11 23:58 33:00 ⛏ Fish Boom FC
23 1,533 14:27 19:51 36:36 ⛏ Fast Castle
22 1,460 13:07 26:27 42:29 ⚔ Archer Rush
18 1,162 13:39 18:50 45:23 ⛏ Fish Boom FC
18 1,193 12:55 25:17 38:01 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
42,815 29,204 31,535 3,185 106,739 112,818
28,505 21,929 15,505 2,105 68,044 76,205
31,470 16,553 16,865 2,175 67,063 81,168
26,180 18,163 19,675 2,975 66,993 84,556
14,425 20,801 11,975 5,685 52,886 55,689
14,165 17,175 9,865 1,400 42,605 43,513
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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