AoeStats
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Black Forest

503300002Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 33m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Maya · Canada
687
+8
🇲🇽 Georgians · Mexico
673
+9
🇧🇷 Franks · Brazil
635
+10
🇺🇸 Shu · United States
609
+11
🇨🇦 Britons · Canada
569
-12
🇺🇸 Italians · United States
569
-12
🇨🇱 Magyars · Chile
486
-9
🇵🇪 Vietnamese · Peru
370
-5
Player eAPM Actions Feudal Castle Imperial Opening
35 1,163 13:50 29:30 ⚔ M@A into Towers into Skirms
16 528 10:48 25:50 ⚔ Archers into Skirms
13 436 15:11 20:53 ⚔ Towers FC
9 291 16:05 24:00 ⛏ Fast Castle
8 262 11:03
6 202 17:02 27:14 ⛏ Fast Castle
6 190 14:39 21:37 ⛏ Fast Castle
4 129 13:44

Resources

Player Food Wood Gold Stone Spent Collected
7,225 5,355 2,300 1,670 16,550 19,201
4,825 7,768 1,955 450 14,998 16,972
5,250 6,050 2,895 750 14,945 16,194
7,225 5,387 995 1,040 14,647 15,752
5,360 5,931 1,225 1,740 14,256 15,215
5,260 3,791 590 650 10,291 14,984
3,390 4,585 700 280 8,955 9,886
1,200 580 50 0 1,830 2,100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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