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QS Arena

503299873Analyzed
2v2 RM · 2d ago on Aug 31, 2026· 24m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
538
+13
🇺🇸 Ethiopians · United States
241
+25
🇨🇴 Inca · Colombia
536
-22
🇹🇷 Spanish · Türkiye
390
-16
Player eAPM Actions Feudal Castle Imperial Opening
Azazel Spanish
10 252 8:39 22:25 ⛏ Fast Castle
Alexander5663 Ethiopians
10 254 8:26 18:28 ⛏ Fast Castle
Kowalsky Malay
9 224 6:35 17:07 ⛏ Fast Castle
8 201 10:26

Resources

Player Food Wood Gold Stone Spent Collected
4,750 3,690 1,050 0 9,490 11,857
3,840 4,555 885 125 9,405 11,861
2,515 1,985 555 1,300 6,355 6,562
2,775 1,325 350 100 4,550 4,573
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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