AoeStats
← munheko

Yucatan

503299812Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 31m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
936
+34
🇲🇽 Huns · Mexico
770
+20
🇲🇽 Vikings · Mexico
747
+21
🇺🇸 Franks · United States
949
-70
🇺🇸 Slavs · United States
844
-47
🇺🇸 Inca · United States
788
-37
Player eAPM Actions Feudal Castle Imperial Opening
37 1,171 10:36 ⚔ Scout Rush
26 811 11:08 28:16 ⚔ Archer Rush
22 700 10:36 24:20 ⚔ FC into Scouts
17 549 9:03 ⚔ Archer Rush
15 477 10:58 18:59 ⚔ Archer Rush
12 388 12:37 26:59 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
8,130 5,980 545 100 14,755 16,725
6,075 5,250 2,175 200 13,700 16,750
6,595 3,635 2,070 0 12,300 14,839
4,565 2,450 1,125 955 9,095 11,788
4,070 3,985 150 700 8,905 9,549
4,210 2,855 805 0 7,870 8,109
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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