AoeStats
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Nomad

503299750Analyzed
2v2 RM · 6d ago on Aug 31, 2026· 57m 42s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1046
+15
🇺🇸 Romans · United States
951
+19
🇺🇸 Berbers · United States
1020
-17
🇺🇸 Persians · United States
1013
-17
Player eAPM Actions Feudal Castle Imperial Opening
JustSulls Italians
30 1,710 13:06 23:38 42:33 ⚔ Fish Boom into Archers
22 1,282 15:22 23:03 51:26 ⛏ Fish Boom FC
peywlanc20 Romans
19 1,084 16:05 22:49 39:26 ⚔ Fish Boom into Scouts
Aluerad Persians
16 942 18:27 24:48 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,060 16,215 11,845 2,265 47,385 57,178
20,620 12,360 11,960 1,775 46,715 54,030
14,705 17,209 6,375 5,385 43,674 46,625
12,010 8,546 4,985 1,830 27,371 31,370
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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