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Arabia

503299667Analyzed
2v2 RM · 13h ago on Aug 31, 2026· 33m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1051
+16
🇺🇸 Goths · United States
1050
+16
🇲🇽 Spanish · Mexico
1090
-18
🇲🇽 Inca · Mexico
1008
-14
Player eAPM Actions Feudal Castle Imperial Opening
TUSHIRO Spanish
62 2,098 9:58 24:01 ⚔ M@A into Scouts into Skirms
hidalGOD Inca
31 1,038 11:59 32:25 ⚔ Archer Rush
Shad0w707 Koreans
30 1,015 10:03 23:54 ⚔ Archer Rush
18 599 10:48 23:00

Resources

Player Food Wood Gold Stone Spent Collected
8,630 5,146 1,825 1,500 17,101 19,272
6,290 6,081 2,605 200 15,176 16,911
6,185 4,285 1,785 900 13,155 13,624
5,915 3,876 1,985 40 11,816 11,561
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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