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Team Islands

503299578Analyzed
3v3 RM · 4d ago on Aug 31, 2026· 44m 47s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Armenians · Chile
1251
+11
🇨🇱 Vietnamese · Chile
1200
+13
🇨🇱 Franks · Chile
1196
+14
🇺🇸 Dravidians · United States
1216
-16
🇺🇸 Armenians · United States
1131
-12
🇨🇴 Vikings · Colombia
1079
-10
Player eAPM Actions Feudal Castle Imperial Opening
Ryo Mashiba Armenians
35 1,554 11:03 20:40 35:27 ⛏ Fish Boom into Fire Galleys FC
RyKer Franks
31 1,410 13:56 18:16 30:05 ⛏ Fish Boom FC
[CPA] Agu_Newen Vietnamese
24 1,059 11:01 20:15 32:35 ⛏ Fish Boom into Fire Galleys into Galleys FC
TheKeeG_ Dravidians
22 997 11:41 16:10 29:53 ⛏ Fish Boom into Galleys FC
luismjchan Vikings
20 896 10:38 18:57 ⛏ Fish Boom into Galleys FC
12 536 11:16 20:44 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
20,435 15,175 10,095 1,900 47,605 57,729
11,455 20,690 11,095 2,500 45,740 50,092
12,055 19,625 8,420 850 40,950 43,004
8,825 16,025 7,690 810 33,350 36,404
5,190 11,240 4,200 755 21,385 24,016
5,600 10,035 2,745 80 18,460 20,612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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