AoeStats
← back

QS Arena

503299575Analyzed
2v2 RM · 3d ago on Aug 31, 2026· 47m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Byzantines · Chile
558
+14
🇨🇱 Gurjaras · Chile
554
+14
🇧🇴 Persians · Bolivia
520
-14
🇧🇴 Georgians · Bolivia
520
-14
Player eAPM Actions Feudal Castle Imperial Opening
ArturozzZ Georgians
15 716 10:10 22:16 40:00 ⚔ Archers into Skirms
Rafaker Gurjaras
14 671 7:38 15:10 32:34 ⛏ Fast Castle
CristofezzZ Persians
13 640 10:21 23:13 33:46 ⚔ Archers into Scouts
jajavivi Byzantines
9 444 9:51 16:56 26:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,410 14,080 14,620 1,550 54,660 80,848
16,055 10,385 8,305 670 35,415 44,424
13,660 10,565 7,120 2,215 33,560 41,506
12,890 6,650 7,190 1,300 28,030 31,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.