AoeStats
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QS Arena

503299520Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 38m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Byzantines · Brazil
915
+17
🇧🇷 Wei · Brazil
883
+19
vs
🇦🇷 Goths · Argentina
956
-19
🇲🇽 Teutons · Mexico
932
-18
Player eAPM Actions Feudal Castle Imperial Opening
25 983 9:09 13:06 35:56 ⛏ Fast Castle
21 822 8:13 12:21 32:27 ⛏ Fast Castle
17 662 7:19 16:53 32:46 ⛏ Fast Castle
14 560 9:10 14:17 29:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,855 13,460 6,725 1,300 36,340 40,279
13,535 12,555 5,060 1,600 32,750 34,333
13,235 7,215 4,810 1,500 26,760 30,507
8,250 5,635 4,145 1,310 19,340 24,176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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