AoeStats
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Arabia

503299476Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 76m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
743
+18
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796
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772
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Player eAPM Actions Feudal Castle Imperial Opening
34 2,588 12:21 17:17 49:20 ⛏ Fast Castle
23 1,715 11:48 26:10 42:42 ⚔ Skirmisher Rush
23 1,770 11:26 16:03 31:43 ⛏ Fast Castle
19 1,457 12:23 23:46 58:54

Resources

Player Food Wood Gold Stone Spent Collected
39,795 33,885 10,480 3,250 87,410 92,148
13,295 20,240 16,545 2,700 52,780 70,077
15,760 14,075 10,705 1,500 42,040 56,047
19,160 9,680 10,285 1,730 40,855 44,888
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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