AoeStats
Age of Empires servers unreachable since 21:56 UTC — most likely maintenance. Live games, queue and lobbies are paused and resume on their own; ladders and profiles work as usual.
← back

Arabia

503299476Analyzed
2v2 RM · 3d ago on Aug 31, 2026· 76m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
743
+18
🇦🇷 Vietnamese · Argentina
743
+18
🇨🇱 Teutons · Chile
796
-18
🇨🇦 Magyars · Canada
772
-17
Player eAPM Actions Feudal Castle Imperial Opening
CULISUELTO4 Vietnamese
34 2,588 12:21 17:17 49:20 ⛏ Fast Castle
INK | Yacko Teutons
23 1,715 11:48 26:10 42:42 ⚔ Skirmisher Rush
BABO Chinese
23 1,770 11:26 16:03 31:43 ⛏ Fast Castle
Emperador1988 Magyars
19 1,457 12:23 23:46 58:54

Resources

Player Food Wood Gold Stone Spent Collected
39,945 33,885 10,480 3,250 87,560 92,298
13,520 20,315 16,545 2,700 53,080 70,377
15,960 14,075 10,805 1,500 42,340 56,347
19,160 9,680 10,285 1,730 40,855 44,888
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.