AoeStats
← MrJellyBean9172

Black Forest

503299276Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 51m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1164
+7
🇺🇸 Romans · United States
1110
+9
🇺🇸 Khmer · United States
803
+23
vs
🇲🇽 Mongols · Mexico
1017
-16
🇵🇪 Huns · Peru
937
-12
🇧🇴 Poles · Bolivia
920
-33
Player eAPM Actions Feudal Castle Imperial Opening
35 1,803 9:37 16:06 31:07 ⛏ Fast Castle
35 1,805 11:25 15:43 31:14 ⛏ Fast Castle
23 1,172 10:02 20:37 33:41 ⛏ Fast Castle
12 619 13:09 17:20 32:26 ⛏ Fast Castle
9 452 16:57 25:05 35:39 ⛏ Fast Castle
7 358 12:04 17:24 31:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,960 24,470 14,585 2,255 65,270 67,603
25,105 15,199 13,495 2,380 56,179 69,416
17,575 22,889 11,535 3,035 55,034 88,772
13,950 17,405 10,520 2,800 44,675 62,626
18,640 13,690 7,795 1,705 41,830 54,569
12,010 13,000 7,970 2,300 35,280 41,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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