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Arabia

503299267Analyzed
1v1 RM · 4d ago on Aug 31, 2026· 44m 18s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Berbers · Argentina
889
+15
🇵🇪 Japanese · Peru
873
-15
Player eAPM Actions Feudal Castle Imperial Opening
CATOZ Japanese
47 2,090 12:23 27:02 ⚔ M@A Rush
Amangalarga12 Berbers
43 1,926 11:57 27:14 43:59 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
13,010 10,030 5,945 985 29,970 32,594
8,340 7,313 1,690 980 18,323 19,525
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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