AoeStats
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QS Arena

503299083Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 64m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
1257
+15
🇨🇴 Franks · Colombia
1241
+16
🇵🇪 Malay · Peru
1190
+18
🇨🇱 Bohemians · Chile
1183
+19
vs
🇺🇸 Goths · United States
1306
-20
🇺🇸 Ethiopians · United States
1223
-16
🇺🇸 Celts · United States
1220
-16
🇺🇸 Mongols · United States
1213
-16
Player eAPM Actions Feudal Castle Imperial Opening
65 4,166 7:51 11:45 30:30 ⛏ Fast Castle
50 3,185 8:06 12:24 30:34 ⛏ Fast Castle
34 2,191 8:58 12:43 33:38 ⛏ Fast Castle
33 2,147 8:44 12:44 25:40 ⛏ Fast Castle
21 1,345 8:13 18:12 45:27 ⛏ Fast Castle
21 1,378 8:43 13:32 34:19 ⛏ Fast Castle
19 1,224 8:25 12:20 39:29 ⛏ Fast Castle
19 1,235 7:58 12:04 31:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,240 39,868 30,865 3,220 135,193 143,957
65,430 34,945 19,665 2,150 122,190 125,047
51,460 25,730 27,945 7,615 112,750 126,997
40,625 16,775 15,150 4,320 76,870 84,154
33,020 25,125 8,515 1,230 67,890 79,792
28,710 18,393 15,380 2,550 65,033 65,759
27,120 13,129 10,640 5,470 56,359 79,767
11,905 12,725 4,135 1,185 29,950 31,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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