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QS Arena

503299083Analyzed
4v4 RM · 9h ago on Aug 31, 2026· 64m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
1257
+15
🇨🇴 Franks · Colombia
1241
+16
🇵🇪 Malay · Peru
1190
+18
🇨🇱 Bohemians · Chile
1183
+19
🇺🇸 Goths · United States
1306
-20
🇺🇸 Ethiopians · United States
1223
-16
🇺🇸 Celts · United States
1220
-16
🇺🇸 Mongols · United States
1213
-16
Player eAPM Actions Feudal Castle Imperial Opening
-DOKO- Khmer
65 4,166 7:51 11:45 30:30 ⛏ Fast Castle
50 3,185 8:06 12:24 30:34 ⛏ Fast Castle
34 2,191 8:58 12:43 33:38 ⛏ Fast Castle
[CDM] Lam Bohemians
33 2,147 8:44 12:44 25:40 ⛏ Fast Castle
21 1,345 8:13 18:12 45:27 ⛏ Fast Castle
SexyBlonde Mongols
21 1,378 8:43 13:32 34:19 ⛏ Fast Castle
Legolas123249 Ethiopians
19 1,224 8:25 12:20 39:29 ⛏ Fast Castle
Chaos Celts
19 1,235 7:58 12:04 31:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,640 40,068 32,265 3,220 139,193 147,957
66,230 34,945 19,865 2,150 123,190 126,047
51,860 25,730 28,345 7,615 113,550 127,797
41,525 16,775 15,350 4,320 77,970 85,254
34,665 25,200 9,185 1,230 70,280 82,182
29,610 18,393 15,580 2,550 66,133 66,859
27,120 13,129 10,640 5,470 56,359 79,767
12,705 12,725 4,335 1,185 30,950 32,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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