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Arabia

503299011Analyzed
2v2 RM · 2d ago on Aug 31, 2026· 43m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Persians · Australia
762
+15
🇨🇱 Goths · Chile
720
+17
🇨🇱 Spanish · Chile
744
-16
🇨🇱 Goths · Chile
728
-15
Player eAPM Actions Feudal Castle Imperial Opening
eLROMPECATRE Persians
37 1,614 10:35 26:04
Dani Goths
24 1,041 10:10 24:37 ⚔ Archer Rush
Luthien Goths
24 1,048 10:19 31:23
Enri Spanish
17 736 9:13 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,495 7,738 3,560 1,600 25,393 30,444
10,365 7,150 3,795 850 22,160 25,093
11,205 5,944 2,830 200 20,179 24,256
4,030 4,510 190 200 8,930 9,185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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