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MegaRandom

503298945Analyzed
1v1 RM · 11h ago on Aug 31, 2026· 52m 48s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Cumans · Canada
662
+18
🇩🇪 Vietnamese · Germany
697
-34
Player eAPM Actions Feudal Castle Imperial Opening
32 1,700 13:06 23:13 41:42 ⚔ Scout Rush
kuehl.simon Vietnamese
16 863 13:59 25:08 45:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,625 15,863 6,855 1,050 42,393 49,056
13,490 9,675 7,005 810 30,980 35,694
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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