AoeStats
← JaggedGecko4148

Yucatan

503298780Analyzed
4v4 RM · 7d ago on Aug 31, 2026· 10m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1118
+10
🇦🇷 Bulgarians · Argentina
1111
+10
🇹🇼 Huns · Taiwan
1108
+10
🇦🇷 Sicilians · Argentina
1066
+12
🇺🇸 Britons · United States
1018
-12
🇵🇪 Khmer · Peru
1008
-12
🇹🇼 Persians · Taiwan
960
-10
🇳🇿 Byzantines · New Zealand
926
-9
Player eAPM Actions Feudal Castle Imperial Opening
52 520
32 326
28 283
26 263
24 241
23 233
22 223
16 161

Resources

Player Food Wood Gold Stone Spent Collected
2,250 375 0 0 2,625 3,653
1,950 603 50 0 2,603 2,840
1,500 750 0 0 2,250 2,366
1,500 414 50 0 1,964 2,494
1,600 275 50 0 1,925 2,298
1,200 250 50 0 1,500 2,157
1,050 337 0 0 1,387 1,704
850 185 50 0 1,085 1,330
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.