AoeStats
← Gatito_JOE

QS Arena

503298631Analyzed
3v3 RM · 7d ago on Aug 31, 2026· 49m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
788
+13
🇪🇸 Huns · Spain
690
+18
🇦🇷 Bohemians · Argentina
639
+20
🇺🇸 Huns · United States
753
-18
🇲🇽 Bohemians · Mexico
721
-17
🇨🇦 Ethiopians · Canada
700
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,088 11:13 16:20 28:04 ⛏ Fast Castle
24 1,203 9:47 19:41 43:33 ⚔ Skirmisher Rush
21 1,046 7:59 16:32 37:40 ⛏ Fast Castle
19 919 10:51 18:07 40:15 ⛏ Fast Castle
17 821 8:22 15:00 41:11 ⛏ Fast Castle
14 674 10:43 19:36 40:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,515 32,590 18,315 850 79,270 81,820
21,490 11,810 12,000 2,850 48,150 60,720
17,470 16,715 8,490 1,730 44,405 51,584
13,565 18,210 4,680 2,900 39,355 53,370
15,430 14,120 6,160 3,435 39,145 40,667
13,010 13,020 2,485 1,555 30,070 34,333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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