AoeStats
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Team Islands

503298408Analyzed
2v2 RM · 8d ago on Aug 31, 2026· 41m 4s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
780
+20
🇻🇳 Italians · Vietnam
779
+20
🇺🇸 Dravidians · United States
883
-21
🇺🇸 Vikings · United States
856
-19
Player eAPM Actions Feudal Castle Imperial Opening
31 1,282 10:15 18:12 35:20 ⛏ Fish Boom FC
20 812 11:52 20:54 38:52 ⛏ Fish Boom into Fire Galleys FC into Galleys
19 800 11:58 28:49 ⛏ Fish Boom FC
16 640 11:29 17:26 34:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,700 12,968 5,545 1,975 33,188 37,874
11,275 14,560 3,960 1,500 31,295 35,744
9,775 12,745 5,790 2,200 30,510 33,883
6,500 15,055 5,005 750 27,310 36,219
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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