AoeStats
← bloodninja24

Arabia

503298189Analyzed
3v3 RM · 5d ago on Aug 31, 2026· 51m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
1158
+16
🇺🇸 Chinese · United States
1147
+16
🇺🇸 Franks · United States
1134
+17
🇦🇷 Persians · Argentina
1286
-22
🇦🇷 Magyars · Argentina
1111
-14
🇦🇷 Maya · Argentina
1052
-12
Player eAPM Actions Feudal Castle Imperial Opening
jj Persians
39 2,006 9:14 21:29 40:29 ⚔ Scout Rush
35 1,773 10:02 20:57 43:38 ⚔ Scout Rush
dlyons Chinese
32 1,640 11:32 23:02 37:36 ⚔ Archer Rush
21 1,052 11:22 25:53 ⚔ Archer Rush
DiceFever Franks
20 1,046 10:54 18:44 40:59
16 827 11:00 19:23 41:55

Resources

Player Food Wood Gold Stone Spent Collected
23,265 21,914 11,025 3,140 59,344 64,283
27,370 15,569 12,500 2,505 57,944 65,872
23,440 12,135 9,210 950 45,735 50,483
21,075 8,946 12,760 1,400 44,181 49,931
16,385 12,792 10,645 2,400 42,222 44,085
7,800 10,350 5,015 2,090 25,255 30,547
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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