AoeStats
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QS Arena

503298162Analyzed
4v4 RM · 8d ago on Aug 31, 2026· 43m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
1041
+7
🇨🇳 Franks · China
941
+11
🇬🇧 Bohemians · United Kingdom
906
+13
🇲🇽 Huns · Mexico
793
+43
🇲🇽 Portuguese · Mexico
864
-13
🇨🇴 Khmer · Colombia
851
-13
🇧🇷 Britons · Brazil
811
-11
793
-10
Player eAPM Actions Feudal Castle Imperial Opening
24 1,048 8:39 15:19 ⛏ Fast Castle
21 917 9:11 12:48 ⛏ Fast Castle
20 840 9:50 13:29 28:16 ⛏ Fast Castle
18 772 9:41 17:08 ⛏ Fast Castle
15 649 10:15 19:20 30:07 ⛏ Fast Castle
13 569 7:56 13:18 26:40 ⛏ Fast Castle
9 385 10:50 19:46 35:51 ⛏ Fast Castle
1 41

Resources

Player Food Wood Gold Stone Spent Collected
23,545 9,770 13,020 3,550 49,885 60,846
16,230 20,135 9,675 2,900 48,940 61,519
18,175 18,540 4,445 2,200 43,360 47,338
16,970 12,150 4,110 3,100 36,330 46,247
12,160 7,880 5,120 755 25,915 29,544
9,150 9,920 3,665 1,925 24,660 28,378
9,240 6,365 3,800 100 19,505 23,705
350 150 0 0 500 977
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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