AoeStats
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Four Lakes

503298077Analyzed
2v2 RM · 8d ago on Aug 31, 2026· 34m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇦 Malians · Panama
1229
+14
🇵🇦 Ethiopians · Panama
1229
+14
🇨🇦 Khitans · Canada
1183
-14
🇨🇦 Huns · Canada
1182
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 1,876 10:13 17:08 ⚔ Fish Boom into Scouts
39 1,353 11:46 20:12 32:48 ⚔ Fish Boom into Scouts
25 869 11:17 19:54 ⛏ Fish Boom FC
18 638 12:23 16:13 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,080 7,431 6,740 1,135 28,386 29,352
11,980 7,425 4,820 300 24,525 28,090
7,920 5,695 3,365 2,150 19,130 21,303
7,440 6,818 1,150 2,550 17,958 22,416
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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