AoeStats
← WendreyT9913

Black Forest

503298051Analyzed
2v2 RM · 8d ago on Aug 31, 2026· 80m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Portuguese · India
471
+13
🇺🇸 Teutons · United States
449
+14
🇧🇷 Persians · Brazil
454
-16
359
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 2,609 16:45 28:47 41:49 ⚔ FC into Archers
17 1,379 16:17 24:57 37:19 ⛏ Fish Boom FC
15 1,251 15:47 32:00 44:33 ⛏ Fast Castle
11 865 16:04 23:56 32:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,595 40,320 35,465 5,035 111,415 143,530
41,045 23,015 24,900 3,700 92,660 109,280
30,935 21,017 32,715 3,650 88,317 105,780
35,875 25,302 17,135 4,010 82,322 116,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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