AoeStats
← MilanesaDe_Pollo

QS Arena

503298013Analyzed
4v4 RM · 7d ago on Aug 31, 2026· 41m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
836
+25
🇦🇷 Cumans · Argentina
833
+16
🇦🇷 Vietnamese · Argentina
819
+17
🇦🇷 Poles · Argentina
774
+40
🇨🇦 Bohemians · Canada
962
-22
🇨🇴 Japanese · Colombia
829
-17
🇨🇴 Koreans · Colombia
784
-15
🇨🇴 Byzantines · Colombia
755
-13
Player eAPM Actions Feudal Castle Imperial Opening
emiẓ Cumans
36 1,513 7:45 19:41 31:23 ⛏ Fast Castle
dott1 Vietnamese
30 1,250 10:45 14:33 38:50 ⛏ Fast Castle
27 1,149 10:13 20:10 37:54 ⚔ Scout Rush
Bohuman Bohemians
23 970 8:39 14:32 39:52 ⛏ Fast Castle
16 675 8:37 12:49 30:21 ⛏ Fast Castle
D.V Japanese
15 634 10:21 20:38 35:56 ⛏ Fast Castle
jd.cuadros185 Byzantines
15 608 12:26 18:14 29:27 ⛏ Fast Castle
palomuno Koreans
11 461 8:05 13:42 33:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,410 17,305 10,265 3,550 52,530 57,742
21,485 13,010 12,995 900 48,390 52,164
18,965 17,870 6,640 2,000 45,475 52,807
12,435 18,085 6,775 1,500 38,795 44,919
13,310 16,255 4,880 1,600 36,045 42,768
16,570 12,565 5,045 850 35,030 42,092
11,140 11,555 2,425 1,700 26,820 29,971
8,015 9,985 3,185 1,400 22,585 24,064
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.