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Yucatan

503297967Analyzed
4v4 RM · 4d ago on Aug 31, 2026· 43m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Gurjaras · United States
1262
+14
🇺🇸 Tatars · United States
1257
+15
🇦🇺 Spanish · Australia
1255
+15
🇺🇸 Mongols · United States
1214
+17
🇺🇸 Koreans · United States
1236
-15
🇻🇪 Franks · Venezuela
1235
-15
🇲🇽 Britons · Mexico
1233
-15
🇪🇨 Tatars · Ecuador
1215
-15
Player eAPM Actions Feudal Castle Imperial Opening
Max Rebo Tatars
42 1,846 12:34 16:36 31:42 ⛏ Fast Castle
titswater Spanish
40 1,774 12:06 17:40 34:12 ⛏ Fast Castle
The Architect Britons
35 1,549 9:51 15:58 33:29 ⚔ Archer Rush
lordraiden36 Gurjaras
30 1,338 10:11 17:08 38:02 ⛏ Fast Castle
Rey_Mono86 Tatars
26 1,136 10:31 21:18 39:13 ⚔ Scout Rush
Lord_Ermack Franks
25 1,114 10:55 15:22 32:36 ⛏ Fast Castle
eterna1 Mongols
22 956 10:32 15:11 33:30 ⛏ Fast Castle
21 913 11:38 15:36 33:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,470 19,805 12,760 3,750 53,785 67,450
16,510 17,429 5,405 3,875 43,219 47,778
19,450 11,377 9,825 1,680 42,332 45,956
22,525 9,481 9,145 205 41,356 46,511
18,390 10,328 7,520 1,730 37,968 50,842
12,360 10,593 7,825 2,230 33,008 44,004
15,805 7,485 6,355 320 29,965 33,432
11,230 9,872 4,215 1,705 27,022 28,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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