AoeStats
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Black Forest

503297850Analyzed
4v4 RM · 5d ago on Aug 31, 2026· 114m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1211
+16
🇪🇨 Lithuanians · Ecuador
1178
+18
🇺🇸 Britons · United States
1173
+18
🇺🇸 Slavs · United States
1151
+19
🇺🇸 Spanish · United States
1258
-20
🇦🇷 Mongols · Argentina
1258
-20
🇺🇸 Bengalis · United States
1210
-17
🇦🇷 Bohemians · Argentina
1142
-14
Player eAPM Actions Feudal Castle Imperial Opening
c_Roi Mongols
70 8,034 12:09 17:11 33:03 ⛏ Fast Castle
Leobossy Lithuanians
63 7,162 10:31 20:48 29:38 ⚔ Drush FC
Bensun Bengalis
47 5,431 10:29 14:49 33:13 ⛏ Fast Castle
41 4,671 13:31 18:55 35:39 ⛏ Fast Castle
talaria Spanish
35 4,040 14:06 20:01 37:05 ⚔ Archer Rush
hualiya44 Bohemians
30 3,486 14:54 18:45 30:59 ⛏ Fast Castle
27 3,061 11:30 15:23 33:57 ⛏ Fast Castle
RustBuckets Japanese
17 1,982 9:57 17:19 33:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
262,680 38,004 69,575 2,490 372,749 393,999
93,825 137,472 60,425 5,855 297,577 311,100
170,550 38,175 75,180 3,055 286,960 295,517
163,970 67,547 40,340 3,520 275,377 322,175
86,780 85,560 45,425 7,555 225,320 261,825
84,000 53,881 53,715 1,375 192,971 205,118
68,800 82,077 31,080 5,895 187,852 206,303
73,105 61,710 36,475 5,830 177,120 246,757
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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