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QS Arena

503297751Analyzed
4v4 RM · 3d ago on Aug 31, 2026· 38m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1114
+15
🇬🇧 Lithuanians · United Kingdom
1064
+17
🇲🇽 Goths · Mexico
1047
+18
🇺🇸 Vikings · United States
1046
+18
🇨🇳 Turks · China
1096
-17
🇦🇷 Cumans · Argentina
1087
-17
🇦🇷 Celts · Argentina
1080
-17
🇺🇸 Magyars · United States
1066
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,511 7:59 11:47 29:49 ⛏ Fast Castle
TW_順仔 Mongols
35 1,318 8:25 12:14 32:00 ⛏ Fast Castle
Cook Lithuanians
32 1,226 7:24 12:32 ⛏ Fast Castle
32 1,222 9:48 14:29 29:49 ⛏ Fast Castle
Vagatela Celts
30 1,130 8:38 15:02 36:31 ⛏ Fast Castle
Dozer Magyars
29 1,105 8:34 14:15 32:03 ⛏ Fast Castle
gduenasarana Vikings
18 672 9:12 16:22 35:03 ⛏ Fast Castle
DiegoArmando Cumans
14 550 9:27 17:05 27:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,580 19,950 7,695 850 53,075 57,001
22,090 12,090 9,440 3,055 46,675 58,788
16,625 16,910 9,615 2,455 45,605 58,419
22,600 14,925 4,770 180 42,475 44,927
17,825 8,410 9,105 1,400 36,740 38,270
14,760 10,905 5,925 100 31,690 39,768
15,980 9,305 4,605 1,705 31,595 41,781
12,265 9,440 3,550 2,485 27,740 32,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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