AoeStats
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QS Arena

503297751Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 38m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1114
+15
🇬🇧 Lithuanians · United Kingdom
1064
+17
🇲🇽 Goths · Mexico
1047
+18
🇺🇸 Vikings · United States
1046
+18
vs
🇨🇳 Turks · China
1096
-17
🇦🇷 Cumans · Argentina
1087
-17
🇦🇷 Celts · Argentina
1080
-17
🇺🇸 Magyars · United States
1066
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,511 7:59 11:47 29:49 ⛏ Fast Castle
35 1,318 8:25 12:14 32:00 ⛏ Fast Castle
32 1,226 7:24 12:32 — ⛏ Fast Castle
32 1,222 9:48 14:29 29:49 ⛏ Fast Castle
30 1,130 8:38 15:02 36:31 ⛏ Fast Castle
29 1,105 8:34 14:15 32:03 ⛏ Fast Castle
18 672 9:12 16:22 35:03 ⛏ Fast Castle
14 550 9:27 17:05 27:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,430 19,775 6,895 850 50,950 54,876
16,625 16,910 9,615 2,455 45,605 58,419
19,365 11,990 7,930 3,055 42,340 54,453
19,155 14,725 2,750 180 36,810 39,262
15,980 9,305 4,605 1,705 31,595 41,781
14,260 10,805 5,700 100 30,865 38,943
13,230 8,035 6,785 1,400 29,450 30,980
12,265 9,440 3,550 2,485 27,740 32,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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