AoeStats
← Farmácias_do_Brasil

Arabia

503297740Analyzed
1v1 RM · 2mo ago on Aug 31, 2026· 61m 30s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bulgarians · Brazil
1541
+9
vs
🇺🇸 Wei · United States
1385
-9
Player eAPM Actions Feudal Castle Imperial Opening
62 3,805 8:47 20:16 37:04 ⚔ Drush into Scouts
43 2,671 8:53 22:16 43:08 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
46,205 23,959 10,195 3,875 84,234 87,176
27,995 20,404 14,360 2,900 65,659 68,120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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