AoeStats
← ZerausCo

Yucatan

503297695Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 54m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Japanese · Colombia
827
+17
🇨🇴 Persians · Colombia
815
+20
🇨🇴 Slavs · Colombia
873
-18
🇨🇴 Franks · Colombia
842
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 1,490 12:54 19:45 41:52 ⛏ Fast Castle
21 1,146 10:46 19:53 37:14 ⚔ Archer Rush
18 977 10:36 28:34 ⚔ Scout Rush
11 581 10:08 18:48 43:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,380 15,157 9,570 3,225 48,332 67,009
18,545 13,165 10,690 4,300 46,700 52,748
17,250 10,550 8,860 1,600 38,260 45,164
12,660 8,105 5,855 2,600 29,220 33,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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