AoeStats
← Jim Lahey

Black Forest

503297668Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 9m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vietnamese · Brazil
876
+14
🇸🇪 Bohemians · Sweden
850
+15
🇨🇴 Persians · Colombia
812
+17
🇧🇷 Britons · Brazil
726
+21
🇺🇸 Lithuanians · United States
849
-49
🇻🇳 Shu · Vietnam
840
-17
🇺🇸 Teutons · United States
839
-17
🇨🇳 Khmer · China
831
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 293
28 256
27 251
21 198
14 129
14 128
13 118
12 108

Resources

Player Food Wood Gold Stone Spent Collected
1,650 275 50 0 1,975 2,041
1,400 294 0 0 1,694 1,477
1,150 500 0 0 1,650 1,634
1,250 217 0 0 1,467 1,355
1,200 190 0 0 1,390 1,243
1,150 150 50 0 1,350 1,783
700 475 0 0 1,175 1,857
600 60 50 0 710 789
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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