AoeStats
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Nomad

503297277Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 57m 53s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
829
+14
🇧🇷 Vietnamese · Brazil
780
+16
🇦🇷 Franks · Argentina
737
+18
🇨🇱 Japanese · Chile
676
+20
🇺🇦 Sicilians · Ukraine
844
-20
🇺🇸 Byzantines · United States
762
-16
🇮🇪 Portuguese · Ireland
750
-16
🇺🇸 Magyars · United States
749
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,104 22:05 27:56 41:40 ⚔ Fish Boom into Scouts
27 1,546 15:08 26:17 41:25 ⛏ Fish Boom FC
24 1,413 17:10 31:41 44:01 ⚔ M@A into Fish Boom
15 876 13:55 31:34 53:59 ⚔ Scout Rush
13 769 19:28 27:12 41:07 ⛏ Fish Boom FC
10 561 20:17 33:44 45:19 ⛏ Fish Boom into Fire Galleys
7 390 16:53 22:58 ⛏ Fish Boom FC
5 278 17:15 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,125 28,925 11,620 400 57,070 76,282
21,370 10,480 12,695 1,215 45,760 58,777
16,735 9,275 7,970 4,640 38,620 39,260
16,515 10,226 5,620 1,500 33,861 43,567
10,850 10,700 7,060 1,525 30,135 45,957
7,215 8,120 2,665 500 18,500 21,115
4,385 3,105 525 850 8,865 8,179
3,275 4,160 320 225 7,980 8,550
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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