AoeStats
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Nomad

503297275Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 35m 59s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1282
+22
🇹🇼 Mongols · Taiwan
1274
+17
🇨🇳 Spanish · China
1267
+17
🇨🇦 Malay · Canada
1264
+18
🇵🇪 Vikings · Peru
1328
-19
🇵🇪 Mongols · Peru
1288
-17
🇦🇷 Koreans · Argentina
1287
-17
🇨🇴 Vietnamese · Colombia
1287
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 1,798 13:21 17:07 32:15 ⛏ Fish Boom FC
42 1,497 12:54 16:53 34:29 ⛏ Fish Boom FC
37 1,319 13:41 19:58 ⛏ Fish Boom FC
32 1,137 11:59 25:28 ⚔ Fish Boom into Archers into Skirms into Scouts
29 1,040 14:40 20:41 ⚔ Fish Boom into Archers into Skirms
26 935 14:55 19:25 35:49 ⛏ Fish Boom FC
23 813 13:33 18:56 ⛏ Fish Boom FC
21 747 12:18 17:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,410 8,140 6,340 2,985 31,875 33,215
10,950 8,325 4,445 2,325 26,045 26,420
5,325 10,675 2,675 950 19,625 19,913
8,095 7,895 1,795 600 18,385 19,224
7,890 6,476 2,645 755 17,766 19,442
7,175 6,838 2,045 1,075 17,133 17,211
6,255 5,887 1,875 650 14,667 20,041
4,195 4,516 1,595 1,870 12,176 13,494
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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