AoeStats
← NandoF26

Nomad

503297117Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 51m 47s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
839
+13
🇺🇸 Vikings · United States
824
+14
🇨🇴 Franks · Colombia
810
+15
🇺🇸 Huns · United States
802
-15
🇨🇴 Romans · Colombia
792
-15
🇨🇴 Burgundians · Colombia
760
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,349 16:47 32:50 ⚔ Scout Rush
25 1,308 15:57 26:00 49:10 ⛏ Fish Boom
20 1,037 16:10 30:08 47:38 ⚔ Scout Rush
20 1,048 17:55 27:12 44:56
19 982 14:04 19:34 38:42 ⛏ Fast Castle
17 870 17:00 22:17 40:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,395 12,941 10,215 1,460 44,011 52,098
17,120 12,603 6,810 3,980 40,513 47,900
10,920 17,085 5,360 1,305 34,670 38,721
14,245 6,142 7,545 3,060 30,992 36,192
8,895 15,801 920 1,250 26,866 26,975
9,590 8,305 2,890 1,600 22,385 26,565
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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