AoeStats
← peywlanc20

QS Arena

503296943Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 20m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
929
+17
🇺🇸 Armenians · United States
928
+17
🇺🇸 Romans · United States
969
-18
🇨🇱 Persians · Chile
945
-17
Player eAPM Actions Feudal Castle Imperial Opening
61 1,250 9:17 13:10 ⛏ Fast Castle
36 750 8:15
26 527 9:16 14:59 ⛏ Fast Castle
17 360 9:11 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,585 3,630 1,525 200 10,940 11,873
3,520 3,775 1,035 100 8,430 8,895
4,170 2,060 835 250 7,315 7,888
3,035 2,410 300 650 6,395 6,710
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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