AoeStats
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Black Forest

503296894Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 47m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burmese · United States
802
+15
🇺🇸 Spanish · United States
426
+28
🇺🇸 Khmer · United States
797
-67
🇺🇸 Persians · United States
746
-45
Player eAPM Actions Feudal Castle Imperial Opening
37 1,788 13:28 26:36 35:28 ⛏ Fast Castle
33 1,563 13:41 26:19
18 857 12:57 21:05 41:00 ⛏ Fast Castle
14 648 14:38 24:27 37:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,610 18,150 10,510 2,370 49,640 54,436
15,165 24,896 5,670 2,780 48,511 57,310
13,935 20,212 6,600 1,610 42,357 49,421
12,785 14,977 8,700 1,465 37,927 42,535
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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