AoeStats
← SloughyCarp1342

QS Arena

503296782Analyzed
4v4 RM · 8d ago on Aug 31, 2026· 66m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Turks · Romania
1056
+15
🇲🇽 Slavs · Mexico
1042
+16
🇺🇸 Byzantines · United States
1006
+18
🇨🇱 Britons · Chile
1005
+18
🇺🇸 Huns · United States
1075
-18
🇺🇸 Teutons · United States
1055
-17
🇺🇸 Lithuanians · United States
1016
-15
🇺🇸 Ethiopians · United States
1013
-15
Player eAPM Actions Feudal Castle Imperial Opening
66 4,401 8:44 12:15 34:30 ⛏ Fast Castle
41 2,767 9:47 13:21 31:33 ⛏ Fast Castle
34 2,259 7:12 14:02 26:35 ⛏ Fast Castle
31 2,097 9:45 13:56 19:19 ◆ FC into Fast Imp
30 2,011 7:47 12:33 30:33 ⛏ Fast Castle
29 1,944 9:02 13:19 31:39 ⛏ Fast Castle
26 1,707 8:41 13:38 35:15 ⛏ Fast Castle
25 1,691 8:48 14:41 30:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,885 44,070 13,185 1,665 108,805 128,591
39,465 41,970 16,165 4,550 102,150 118,452
35,925 25,490 31,440 2,250 95,105 118,059
30,495 39,491 19,545 5,350 94,881 117,416
52,710 17,625 17,745 2,610 90,690 93,436
47,035 13,825 23,870 2,250 86,980 98,267
27,720 34,330 20,955 955 83,960 97,918
25,540 23,905 11,380 3,550 64,375 68,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.