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Black Forest

503296703Analyzed
2v2 RM · 3d ago on Aug 31, 2026· 43m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
954
+18
🇺🇸 Vikings · United States
951
+18
🇧🇷 Magyars · Brazil
1018
-19
🇧🇷 Khmer · Brazil
961
-16
Player eAPM Actions Feudal Castle Imperial Opening
_RwR_ Magyars
34 1,481 13:04 16:54 ⛏ Fast Castle
16 713 15:28 23:06 ⛏ Fish Boom FC
SCOTTICU5 Vikings
14 617 14:05 18:46 32:00 ⛏ Fish Boom FC
MoistureFarm Bohemians
11 488 12:27 19:29 34:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,430 12,759 9,140 1,685 39,014 51,187
12,265 10,624 4,735 1,630 29,254 34,595
9,210 7,965 2,800 1,590 21,565 22,953
5,375 6,305 200 1,355 13,235 15,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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