AoeStats
← CHINPOKOMON

Arabia

503296617Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 65m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
932
+16
🇦🇷 Portuguese · Argentina
930
+16
🇺🇸 Cumans · United States
945
-17
🇺🇸 Goths · United States
934
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 2,215 10:22 23:33 44:24 ⚔ Scout Rush
27 1,795 11:48 25:28 53:57 ⚔ Scout Rush
25 1,656 10:14 24:14 49:57 ⚔ M@A Rush
21 1,391 11:36 19:06 39:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,845 23,670 14,825 1,700 83,040 85,156
26,795 27,787 13,740 3,650 71,972 76,568
14,650 17,395 10,870 1,700 44,615 50,520
18,680 14,674 8,480 1,800 43,634 44,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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