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Four Lakes

503296551Analyzed
3v3 RM · 2d ago on Aug 31, 2026· 47m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1103
+11
🇺🇸 Persians · United States
1025
+15
🇺🇸 Ethiopians · United States
974
+17
🇨🇱 Maya · Chile
1034
-16
🇨🇱 Mongols · Chile
1000
-14
🇨🇱 Byzantines · Chile
968
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,609 9:40 21:28 35:47 ⚔ Archers into Fish Boom into Fire Galleys
TOMS Byzantines
33 1,577 10:08 21:33 35:11 ⚔ Scout Rush
BigSeal1 Mongols
31 1,479 12:45 17:37 39:59 ⛏ Fast Castle
30 1,438 11:25 15:03 40:30 ⛏ Fish Boom FC
Microsoft_edger Ethiopians
28 1,363 10:40 17:15 37:48 ⚔ Fish Boom into Archers
24 1,155 12:52 16:12 34:56 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,490 16,219 10,955 3,455 61,119 68,276
14,300 23,856 13,160 1,375 52,691 56,200
12,475 16,160 12,225 3,540 44,400 55,113
15,295 15,415 10,530 1,695 42,935 46,851
14,250 12,731 6,300 2,900 36,181 39,290
15,250 11,956 5,095 1,240 33,541 37,210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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