AoeStats
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QS Arena

503296539Analyzed
1v1 RM · 8d ago on Aug 31, 2026· 51m 13s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
628
+8
🇦🇷 Portuguese · Argentina
442
-8
Player eAPM Actions Feudal Castle Imperial Opening
15 772 9:07 14:02 30:16 ⛏ Fast Castle
14 728 12:15 17:39 25:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,430 16,940 18,195 4,615 58,180 74,415
10,915 12,280 10,555 4,550 38,300 60,180
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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