AoeStats
← aldeanokiller

Hideout

503296442Analyzed
2v2 RM · 8d ago on Aug 31, 2026· 57m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mongols · Canada
921
+21
🇦🇷 Magyars · Argentina
1026
-19
🇦🇷 Huns · Argentina
1022
-18
Player eAPM Actions Feudal Castle Imperial Opening
44 2,501 12:16 26:00 51:10 ⚔ Skirmisher Rush
34 1,924 10:14 30:04 ⚔ Scouts into Archers
25 1,442 9:36 21:56 38:29 ⚔ Scout Rush
10 562 11:55 20:08

Resources

Player Food Wood Gold Stone Spent Collected
16,645 14,560 9,790 2,550 43,545 48,045
13,155 8,460 3,715 4,880 30,210 46,258
7,870 4,415 3,290 765 16,340 18,894
5,975 5,010 1,015 450 12,450 12,280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.