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QS Arena

503296386Analyzed
4v4 RM · 11h ago on Aug 31, 2026· 0m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Vietnamese · Australia
815
+17
🇺🇸 Khmer · United States
812
+17
🇺🇸 Byzantines · United States
741
+21
🇺🇸 Huns · United States
732
+21
🇦🇷 Teutons · Argentina
872
-36
🇦🇷 Cumans · Argentina
853
-20
🇦🇷 Vietnamese · Argentina
838
-19
🇦🇷 Poles · Argentina
813
-39
Player eAPM Actions Feudal Castle Imperial Opening
89 2
Cool Byzantines
89 2
89 2
Iamthesenate Vietnamese
44 1
44 1
emiẓ Cumans
44 1
dott1 Vietnamese
44 1
44 1
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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