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QS Arena

503296330Analyzed
3v3 RM · 4d ago on Aug 31, 2026· 79m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
469
+16
🇦🇷 Bohemians · Argentina
426
+18
🇦🇷 Sicilians · Argentina
419
+18
🇨🇦 Spanish · Canada
523
-20
🇨🇱 Persians · Chile
469
-17
🇲🇽 Aztecs · Mexico
397
-14
Player eAPM Actions Feudal Castle Imperial Opening
ratman Bohemians
33 2,647 10:25 14:34 40:59 ⛏ Fast Castle
ErmoAlan Persians
19 1,484 10:21 23:15 40:32 ⚔ M@A Rush
22martin22 Persians
14 1,080 9:06 16:36 35:14 ⛏ Fast Castle
Don Quintin Aztecs
13 1,002 11:40 22:47 34:41 ⛏ Fast Castle
Beast-Ki Spanish
9 698 8:41 15:55 ⛏ Fast Castle
6 509 8:39 18:17 35:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,770 20,474 21,245 2,255 75,744 77,535
18,790 29,815 17,125 2,980 68,710 80,821
30,495 16,915 12,345 2,600 62,355 67,951
27,215 12,555 17,155 1,600 58,525 76,836
12,870 8,920 6,555 4,085 32,430 35,143
12,530 12,255 3,695 400 28,880 41,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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